Tomb Raider Rise Of The Tomb Raider Navigationsmenü
Rise of the Tomb Raider ist ein Action-Adventure-Videospiel. Es ist der elfte Titel in der Tomb-Raider-Serie und darin fünfte Teil, der von Crystal Dynamics entwickelt und von Square Enix publiziert wurde. Das Spiel erschien zunächst zeitexklusiv. Rise of the Tomb Raider ist ein Action-Adventure-Videospiel. Es ist der elfte Titel in der Tomb-Raider-Serie und darin fünfte Teil, der von Crystal Dynamics. Rise of the Tomb Raider ist der neueste Teil der legendären Tomb Raider-Saga. Nach Ihrem übernatürlichen Erlebnis auf Yamatai zieht es Lara Croft nach. Hier findest du alle Infos zum Action-Adventurespiel Rise of the Tomb Raider von Crystal Dynamics, Nixxes (Xbox ) für PC, PS4, Xbox One, Xbox Grab-o-rama. Rise of the Tomb Raider macht seinem Namen deutlich mehr Ehre als im Vorgänger: In jedem der Gebiete finden wir riesige Gräber, die.
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Tomb Raider Rise Of The Tomb Raider - Top-ThemenEinfach nur nicht mögen, geht nicht. Atari arbeitet an neuer Konsole Atari arbeitet an einer neuen Konsole, der Ataribox. Die PlayStation-4 -Version wurde am Dein Kommentar wurde als Spam identifiziert.
You'll see an opening - the entrance - ahead of you and slightly to the left. If critical injuries are sustained in battle indicated by the screen turning gray health will be automatically restored.
This instant regeneration of health will occur only one time per combat encounter and will refresh between encounters.
Precursors : Find this tomb only after obtaining Lara's Rope Arrows. Tomb Entrance : Start off at the Sheltered Ridge campsite.
As you can see, this isn't far from the Ancient Cistern location. Facing south, drop down to find a cave entrance. Defeat a wild cat inside.
Head inside to find a door covered with wooden planks. Using Lara's rope arrows, tear the wood away. Follow the passage to a new camp.
Jump across a large gap, latching onto and climbing the cliff wall to your left. Cross over a narrow beam when you reach it. At the end, jump off the pillar and grab onto the rocks ahead.
Head toward the right and then down to enter the tomb. Improves Survival Instincts to cause nearby traps to glow automatically.
Rope Arrows are required, so it's best to tackle this challenge during the Alone Again mission.
Look behind you to locate a ledge, marked by the map location above. Jump across to the ledge and turn to the left.
You'll see yellow symbols and a green light. Drop down to the floor below. Walk up to the console in this room and hit it to open a door.
This is your tomb entrance, so head right inside. Precursors : This tomb comes up pretty early in the Geothermal Valley location.
Head north toward a dilapidated wooden bridge over the river and cross it. Use a rope swing to jump the gap. This brings to the map location above.
Crawl through the hole. Wolves await you on the other side, so take care of them before proceeding toward the metal door and opening it.
Turn right and follow the path up some stairs, squeeze through a rock gap halfway through, and find a new campsite.
The tomb lies just beyond it. Precursors : Lara needs the Rebreather equipment before taking on this tomb. Like the Rope Arrows, this item comes with campaign progression.
After the second one, you'll find yourself racing to escape flames above the water in a tunnel. Swim underneath these as quickly as possible to gain the Rebreather ability at the end of the sequence.
Tomb Entrance : Start off at the Ridgeline camp. Head east to cross the river, dropping down into a muddy pool afterward.
Climb up to the other side to find a zip line that will take you to the ground. Turn around and enter the cave behind you, which corresponds to the location on the map above.
You've found a bear. Lead the bear outside to defeat it. Try head-shots at a distance and be prepared to dodge whenever the bear gets too close.
Head back to the cave. Use your ice axe to break through it. You'll need to swim down a passageway, diving under a wall at one point.
Head through a gap in the wall on the other end and climb onto a thin branch circling the area. Forward past water-gushing vents and up another wall lies your pre-tomb-exploration camp.
Precursors : You'll need Lara's Axe Grapple skill for this tomb. You should have obtained this skill before reaching the Flooded Archives while following the path of the campaign.
Powered by the Foundation engine , the game was also developed by Eidos Montreal and Nixxes Software. It was revealed as a timed exclusive for Xbox and Xbox One at Gamescom , which sparked player outrage and widespread criticism from the gaming press and community.
The game was praised, with critics liking its graphics, gameplay, and characterization; however, some reviewers felt that it did not take enough risks.
By November , the game had sold nearly seven million copies. Several downloadable story and content additions have been released for digital purchase.
A sequel, Shadow of the Tomb Raider , was released in September Rise of the Tomb Raider is a third-person action-adventure game in which players control Lara Croft , who is on a quest to discover the legendary city of Kitezh.
Combat is a major gameplay mechanic; Lara has a large variety of weapons at her disposal including assault rifles , shotguns , and pistols , some of which have an alternate firing mode.
Lara can use the environment to fight enemies, shooting explosive barrels, tearing down rope-wrapped structures with rope arrows, or ambushing enemies from high ground.
When players collect sufficient XP they level up, receiving a skill point, which can be spent on the game's three skill trees : brawler, hunter and survivor.
Hunter gives her an advantage when dealing with the environments and animals. Survivor covers a wide range of skills such as creating incendiary bombs and setting booby traps.
The game has semi-open hubs for players to explore. In the hubs are items for Lara to collect, including crafting materials and survival caches.
These items and collectibles such as relics and documents can be revealed to players using Survival Instinct, a vision mode which highlights items of interest.
Lara's outfit, which affects her combat performance, can be changed at base camps. Lara can use her pickaxe to climb cliff-like surfaces such as glaciers  and her rope arrows to create ziplines  to access difficult-to-reach areas,  and can climb trees and swim.
The puzzles, based on in-game physics,  often connect; players must solve connecting puzzles to solve a larger one. It introduces Expeditions, which allow players to replay the game with new constraints and requirements.
Chapter Replay and Chapter Replay Elite allow players to replay any level, and Elite allows them to bring already-acquired skills and weapons to the level.
Score Attack introduces score combo chains to the game. By completing Expeditions, players earn credits which can then be used to purchase digital collectible cards to modify the gameplay.
The cards can also be purchased in microtransactions. One year after the events of Tomb Raider , archaeologist Lara Croft is struggling to explain her experience of the supernatural on Yamatai and is experiencing posttraumatic stress disorder.
Looking for answers, she turns to her late father's research on the lost city of Kitezh and the promise of immortality. Her father's partner, Ana, warns Lara that her father, Lord Croft's obsession with Kitezh, drove him to ruin and suicide.
Lara ignores her and organizes an expedition to the Forgotten Cities in northwestern Syria, hoping to uncover the tomb of the Prophet of Constantinople , who is a key figure in the Kitezh legend.
The tomb is empty, and Lara is interrupted by Trinity—an ancient order of knights turned paramilitary organization investigating the supernatural—and their leader, Konstantin.
As she flees, Lara discovers a symbol etched into the tomb, which she links to a book on Russian religious history in her father's study at Croft Manor.
She learns of an artifact called the Divine Source, said to be capable of granting immortality. After arguing with her friend Jonah Maiava regarding the artifact's existence, a Trinity assassin infiltrates the manor and steals the book, prompting the two to go to Siberia.
In Siberia, Lara and Jonah are separated by an avalanche while climbing a mountain. Via radio contact, Lara urges Jonah to leave and not look for her.
After gathering resources to craft shelter and a bow, Lara discovers that Trinity has made a Soviet-era installation a base of operations in their search for Kitezh.
Lara is caught trying to retrieve the book and is imprisoned with Ana. Konstantin forces her to reveal what she knows by slowly strangling Ana in front of her, but Lara cannot provide useful information.
Upon realizing Lara does not know the whereabouts of the source, Ana reveals that she works for Trinity and that Konstantin is her brother.
She asks Lara to join Trinity, but she refuses and is taken to the Gulag cells, where she meets a man named Jacob.
Together they escape the Gulag, and Trinity pursues them. During the chase, Lara is incapacitated and nearly drowns, but Jacob saves her, and she later agrees to aid him, and his people repel Trinity.
Upon reaching the valley of the Remnant, Lara discovers that Jacob is their leader and that they are descendants of the Prophet's followers.
Trinity repeatedly attacks the Remnant, justifying the slaughter as God's will. However, Lara discovers that Ana suffers a terminal illness and seeks the Divine Source to cure herself.
Jacob warns Lara that the Divine Source is real but not what she expects it to be. Lara's goal remains the same despite Jacob's warning, and she sets out to find the Atlas: an artifact that shows the way to Kitezh.
Lara finds the Atlas located in the archives beneath the ruins of a Cathedral building. She recovers the artifact and is attacked by The Deathless Ones.
She narrowly escapes and is later reunited with Jonah who was found by the Remnant and brought to the valley. He admits he spied on Trinity, but Konstantin was aware of his presence and followed him in the hope of finding Lara.
After Lara discovers the path to Kitezh, Trinity forces return to the valley and attack. They take the Atlas and capture Jonah, shooting Jacob in the process.
Lara returns to the Gulag to find Jonah. She eventually does, but Konstantin mortally wounds him. Lara, along with some captured remnants from the Gulag bring Jonah to Jacob, who heals him.
Upon witnessing Jonah's rapid recovery, Lara realizes that Jacob is the Prophet, given immortality by the Divine Source. With Trinity advancing on the glacier, which looms over Kitezh, Lara is forced to enter the city on a dangerous path and encounters the Deathless Ones, the city's immortal guardians that keep the power of the source.
Reading journals written by a Trinity agent, Lara realizes the truth of Jacob's warning: the Divine Source bestows immortality at the cost of one's self.
Trinity breaks through the ice and enters the Chamber of Souls, the place that houses the Divine Source. With aid from Sofia and the Remnant, Lara battles her way through Trinity towards the Chamber of Souls, destroying Konstantin's helicopter.
Konstantin survives the crash and ambushes Lara, but she mortally wounds him. Before he dies, Konstantin reveals that Lara's father did not commit suicide but was assassinated by Trinity.
Lara tries to reason with Ana to no avail. Jacob's immortality is lost but is happy his time has finally come.
He assures Lara she has made a difference and peacefully disintegrates. Two weeks later, at Croft Manor, Lara and Jonah overlook their next expedition.
Lara vows to investigate more of the world's mysteries and thwart Trinity's plans. In a post-credits scene, two weeks before Lara and Jonah leave Siberia, Lara asks Ana if she killed her father.
Ana denies it, admitting that Trinity gave her the order. Before she can reveal anything else, she is killed by a sniper, who asks his unseen superior about killing Lara and is ordered to stand down for the time being.
In the Baba Yaga downloadable content , Lara investigates a disturbance in the Soviet mine. After fighting off a Trinity patrol, she finds a young girl, Nadia, hiding in a sawmill.
Nadia confides in Lara about her search for her grandfather, Ivan. Ivan disappeared while trying to enter the Wicked Vale, a valley reportedly haunted by Baba Yaga , a witch in Slavic folklore.
Ivan blames the witch for the death of his wife and wants to kill her. Lara is skeptical about Baba Yaga's existence but, since Nadia is injured, agrees to enter the Wicked Vale and find Ivan.
In the Vale, Lara is exposed to a rare pollen with potent hallucinogenic properties. After stumbling through a forest where she is tormented by visions of her father's suicide, she meets Baba Yaga and a pack of demonic wolves.
Lara narrowly escapes with her life and finds herself in a small, Soviet-era outpost. She unearths evidence of a secret Soviet biological-weapons project which attempted to harness the pollen, which abruptly ended when the researchers—including Serafima, a biochemist imprisoned in a nearby gulag—succumbed to the hallucinations.
Lara deduces that Serafima weaponized the pollen, developed an antidote, and kept her research secret from the military. With Nadia's help, Lara synthesizes a necessary antidote from Serafima's recipe and returns to the Wicked Vale.
Resisting the effects of the pollen, Lara finds the injured Ivan at the entrance to Baba Yaga's lair. Unable to leave the Wicked Vale while Baba Yaga controls it, Lara battles the witch under the pollen's influence and destroys its source.
Baba Yaga is revealed as Serafima, who was led to believe that her husband, Ivan, and daughter were dead and used the pollen to become Baba Yaga and torment her captors.
In the Cold Darkness Awakened content, Lara enters a decommissioned Soviet weapons bunker, which has been breached by a Trinity patrol.
Trinity has inadvertently released an unstable pathogen into the air, which causes the people it infects to regress to a zombie -like state.
Men are particularly vulnerable since the virus stimulates testosterone and adrenaline production. The pathogen was created to create an army of unstoppable super-soldiers by a Soviet researcher, all of whose experiments failed.
He died in the facility after accidentally releasing the pathogen, proud that he had created a weapon to defend his homeland. With Sofia and Nadia providing support from a helicopter, Lara tries to find the source of the pathogen before an enormous cloud is released into the atmosphere and contaminates the Remnant valley.
The women plan to channel the pathogen from three towers into the central tower, detonating it and burning off the toxin. Lara shuts down each tower, collecting equipment, rescuing female prisoners, and eliminating waves of the infected Trinity soldiers before entering the core tower.
While fighting off the infected soldiers, she triggers a catastrophic explosion and jumps from the tower to Nadia and Sofia's helicopter.
Nadia and Lara watch the explosion as they fly to safety. Although the resulting fire burns the remaining pathogen, documents found in the facility indicate that the release was no accident; Trinity reactivated the facility to acquire a sample of the pathogen, and an agent of Trinity escaped with it before the bunker was destroyed.
Blood Ties begins with Lara reading a note from her uncle, who says that since her mother disappeared, he is the rightful owner of the Croft estate.
With trees working their way into the side of the house and the roof caving in, Lara's childhood home desperately needs repair.
She finds her father's safe and searches the manor for its combination, hoping to find his will and thus prove her ownership.
She finds artifacts from her past, and finally figures out the combination; however, the safe contains no proof of her ownership.
Lara finds her mother's tomb under the main staircase, and with both her parents proven dead, their property passes to her, and she moves back in.
Lara's Nightmare is similar to Blood Ties , with Lara's uncle unwilling to give her the manor. She fights off hordes of zombies and skulls before finding the master key.
Lara kills a large skull in the main hallway, ending her nightmare. Bobby Tahouri , known for his work on Game of Thrones , composed the soundtrack.
One of the game's intentions was to craft a more "personal" experience for players, and the team wanted to explore the journey in which Lara becomes the tomb raider.
She becomes determined to uncover more myths, and convinces the world that they are real at the end of the reboot; this became her major driving force in the sequel.
The team tried to find a balance, making Lara more experienced and competent but vulnerable in crisis and appealing to players.
Rhianna Pratchett found Rise of the Tomb Raider more difficult to write than the reboot, figuring out Lara's initial mental state and character introduction.
Its cast was significantly smaller than the reboot, so more screen time could be given to each character. The Edge and The Grey inspired game scenes in which Lara fought bears and wolves.
Hanna and The Descent inspired the game's bows, arrows and pickaxe, and Aliens vs. Predator and The Day After Tomorrow helped the team conceive the game's tundra setting.
They worked on improving the story's pacing, which Horton thought as important as the story itself. Several features with gameplay potential but not fitting its context, such as vehicles and an early scene in which Lara battled enemies in a jeep , were cut.
The skill-upgrades system was overhauled to include more player options. After the developers listened to player feedback, the game emphasized tomb-raiding more than its predecessors.
They intended to add more ancient tombs, making players feel like real discoverers and inspiring awe. The tombs were made larger than the reboot, and water puzzles featured in older Tomb Raider games were included.
The puzzles were often interconnected, with the team adopting a nested-puzzle approach. The game world was designed to reflect Lara's distorted mental state, and the team introduced the concept of "ominous beauty" to achieve this.
The color scheme was vibrant, reflecting the game's large scale. The team was inspired by other video games and fine art , including Russian realists.
To add variety to its landscape, the team introduced the Oasis with a dramatically-different look from Siberia. Bobby Tahouri 's primary goal in composing the game's music was to support its narrative.
Tahouri spoke to Crystal Dynamics in and contracted to write the score in late , delighted to have more composition time than previous projects.
He listened to the earlier games' soundtracks to "immerse [himself] in the Tomb Raider world".
The soundtrack was recorded in Nashville by a piece string-and-brass orchestra, including cello, woodwinds, dulcimer and a handpan developed by Saraz Musical Instruments.
The Siberian music features an instrument similar to a gusli and low-pitched male singing. Dynamic Percussion System middleware creates music as the game is played.
The game features a Dolby Atmos soundtrack. Camilla Luddington voiced Lara and provided motion capture at a Los Angeles studio over a two-year period.
According to the actress, one of the greatest challenges in voicing Lara was having to "yell over wind and snow".
Spraying Mova fluorescent paint on Luddington's face, they obtained 7, points of reference. They focused on Lara's physical details in cutscenes, where her muscles tensed as she climbed or her skin became blotchy from the cold.
The studio used pose-based deformers to sculpt Lara's "exact shape" as she moved. The team also used wrinkle maps, allowing more natural, realistic movement for the character.
Rise of the Tomb Raider was powered by the Foundation in-house game engine. The team adopted a "kit-bashing technique", quickly assembling a level with modules and rebuilding it until they were satisfied.
To improve the game's graphical fidelity, the team partnered with Nixxes Software which ported the Xbox version. On 1 August , Square Enix Europe executive Phil Rogers announced that a new Tomb Raider game was in development for the eighth generation of video game consoles.
This sparked player outrage from players, who blamed franchise owner Square Enix for the decision. Crystal Dynamics head Darrell Gallagher said that the partnership could help the team "deliver the best game that [they] can".
Rise of the Tomb Raider was released on 10 November ,  and the Windows version was released on 28 January Produced by Dark Horse Comics and written by Pratchett and Gail Simone , the comics bridged the gap between the reboot and Rise of the Tomb Raider and explained the absence of some secondary characters in the sequel.
Eight contestants standing in front of a Southwark Street billboard were subjected to different harsh weather conditions, which were voted by Twitch's viewers.
The contestant enduring the weather longest received a " Tomb Raider -themed trip"  Players could earn in-game rewards by participating and interacting with Twitch live-streaming in expedition mode.
The game was supported by downloadable content, and its first post-launch update was released on 4 December It introduced an endurance mode, with elements of a survival game as Lara hunts and crafts items while facing hidden dangers and environmental hazards.
The edition developed by Nixxes Software and Crystal Dynamics adds several new features, including a classic outfit inspired by Tomb Raider III ;  cooperative gameplay for endurance mode; Blood Ties , a combat-free mode in which Lara explores the Croft manor; and Lara's Nightmare , in which players fight infected enemies in the manor.